Post Jam Update BABY
Hey guys!
First, we wanted to thank everyone who played our Jam Entry! It means a lot for us to see people enjoying something we created in this short amount of time.
Second, we are announcing a major update on the game which comes with a lot of bug fixes, small changes and more importantly... more content! That's right. We added 2 more levels which are also more difficult.
The Tunnel:
The Volcano:
But we also made changes to every existing level, mostly filling them with more life and make them look less empty. Most noteable in the new base for Count Hamstula.
By now, you probably also noticed that we made some slight visual changes like adding more trees, adjusting our particles (distance based detector of turrets and clouds), more juice on our screenshakes and smoother camera fades :).
To give the game a goal, we added a cinematic intro that explains why on earth we even put a cute hamster in a rocket and let them steer towards objects before ejecting into safety ;P.
And that's it folks. We appreciate you took the time to read those changes and hopefully some of you guys, who played the Jam Entry are more curious now to test out the new version!
Sincerely, your HamSTAR team! <3
List of changes that are mostly copied from our Source Control Commits :)
- target cams now show a small cutscene
- adjusted speed and behavior of missiles
- more sound
- added cool looking rocket launchpad
- fixed collisions
- fixed destructible meshes
- fixed launch effect to be spawned multiple times
- added trails for rocket
- added visuals for boost rings
- weird stuff happening after player is already dead
- updated Unreal Engine version to 4.21
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